![]() ![]() My typical setup is to have these feeding a "science bus" that runs parallel to my main bus then feeds all of them into a row of labs. In a few cases there's an X meaning "leave this side blank" (for example in grey science to combine a half-belt of steel with a half-belt of regular magazines). There's constant combinators on each belt as notes for myself of what materials to send in from the bus. You can use a calculator to figure out ratios of machines making intermediate products to the final science packs, or just tack assemblers on as shortages happen. Excess dull uranium is shipped by train to a separate outpost making uranium ammo.Īs requested by here's some science blueprints I've made: Īll are designed to take input belts on the right then scale to the left pretty easily. Any excess shiny uranium once the power plant is satisfied gets turned into nuclear train fuel. Takes in uranium ore, refines it, saves up enough shiny uranium to start Kovarex, then makes nuclear powerplant fuel. Oil - Factorio Wiki In other languages: Oil Multiple pages share the title or description of 'Oil'. Technology progression is carefully balanced around the custom island map generation and resource placement. Here's "Oak Ridge", my most recent iteration of a nuclear processing design. Freight Forwarding is a small overhaul with a focus on long-distance logistics variety. Typically, I'll have the train outpost feeding the wall also have an artillery battery, and a fun pastime is to drop a couple shells in a bunch of biter camps, then watch them all swarm towards the wall. Towns differ from city blocks in that each town is dependent on. With all the weapons upgrades researched, this can mow down behemoth biters as fast as they come. Season 2 of Factorio Towns is going to expand on and improve upon the towns building concept. The 3:1 ratio gives good overlapping fields of fire to the flamethrowers while keeping the power pole wiring simple and easily tileable. Behind that are flamethrower and laser turrets. Belt of uranium ammo is fed by burner inserters, which means this should keep firing even in a power outage (have I ever had a power outage long enough for that to be necessary? no, but that's beside the point). ![]() Here is my late-game "lol come at me bro" biter defense wall, also tileable. Here's a T junction that lines up with it, I'm particularly happy with how this design turned out. So yesterday i made a Rocket start with my 6yo old son. The length between signals is sufficient to let me run 2 locomotive, 8 car trains if I want (currently they're all 1x4s though). I made that into a blueprint, with the power poles and signals very carefully lined up to make it tileable. Here is an example straight-line segment. My current main save, which I have "only" 30 hours in, I decided to ridiculously future-proof my train network from the start, and run 4-lane rails everywhere. I think on a future playthrough I may go out of my way to arrange the bus in Roy G. Off to the left is an assembly producing artillery shells and feeding them to logistic robots.ĭidn't aim to have the belts look like a rainbow but I really like it. ![]()
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